During my sophomore year, my team and I developed a digital version of the popular word-guessing game Wordle. Our goal was to replicate the gameplay experience by designing and coding the rules and mechanics behind the game.
I spent time implementing the game logic in Python, including checking player guesses against the target word, letter match and color response management, and winning/losing condition checking. I helped with testing the logic of the game to validate that guesses were scoring properly and following the original rules.
This project gave me exposure to building a whole program from the ground up with a team and enhanced my skills in Python programming, algorithmic thinking, and team building.